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JAVA 3d speed question

6 Message(s) by 3 Author(s) originally posted in java games


From: Rick D. Date:   Friday, July 30, 2004
Hi,

I want to create a 3d 1st person shooter and am thinking about doing
it in JAVA because it is cross platform and supports opengl. My
question is: can it be done speedwise and 3d-wise. In other words is
JAVA currently fast enough to create a 25+ fps 3d 1st person shooter
with BOTS+AI, and how good/fast are the JAVA 3d libs.

Thanks in advance for any replies.


From: "Andr? Michelle" Date:   Friday, July 30, 2004
I want to create a 3d 1st person shooter and am thinking about doing
it in JAVA because it is cross platform and supports opengl. My
question is: can it be done speedwise and 3d-wise. In other words is
JAVA currently fast enough to create a 25+ fps 3d 1st person shooter
with BOTS+AI, and how good/fast are the JAVA 3d libs.



I've done a raycast engine in www.processing.org which based on JAVA:
http://www.andre-michelle.com/processing/raycaster

On most systems it runs very fast (> 50fps) - nonoptimized.
So it has demo status, but I think it have the power to complete a
raycasting with different heights, different tileaspect etc.

I do not know anything about JAVA3d, cause I'm a frustrated flash code r, who
is just looking for more performance:o)
Processing is a step for me to join JAVA.--
aM
http://www.andre-michelle.com


From: "Andr? Michelle" Date:   Friday, July 30, 2004


From: Rick D. Date:   Saturday, July 31, 2004
On Fri, 30 Jul 2004 22:15:59 +0200, "André Michelle"
wrote in message:

I want to create a 3d 1st person shooter and am thinking about doing
it in JAVA because it is cross platform and supports opengl. My
question is: can it be done speedwise and 3d-wise. In other words is
JAVA currently fast enough to create a 25+ fps 3d 1st person shooter
with BOTS+AI, and how good/fast are the JAVA 3d libs.
I have done a raycast engine in www.processing.org which based on JAVA:
http://www.andre-michelle.com/processing/raycaster
On most systems it runs very fast (> 50fps) - nonoptimized.
So it has demo status, but I think it have the power to complete a
raycasting with different heights, different tileaspect etc.
I do not know anything about JAVA3d, cause I'm a frustrated flash coder, who
is just looking for more performance:o)
Processing is a step for me to join JAVA.



Wow, looks like JAVA has come a long way compared to the 2d tile based
stuff I did +/- six years ago. This kind of things could only be done
in C or delphi/pascal back then. I think it's time to start designing
my game ! :)

BTW: If you are looking for more performance you might want to check
out c++ (or delphi) and directx/opengl. I have done some things with it
and I think that from a performance point of view it is almost the
best you can get on a pc. And compared to JAVA it isn't much harder
to learn.


From: "Andr? Michelle" Date:   Saturday, July 31, 2004
BTW: If you are looking for more performance you might want to check
out c++ (or delphi) and directx/opengl. I have done some things with it
and I think that from a performance point of view it is almost the
best you can get on a pc. And compared to JAVA it isn't much harder
to learn.



But I need audience from the net browsers.
I think JAVA is installed on 80% webbrowsers. Thats ok to leave flash for a
fast game.

--
aM


From: Nebu Pookins Date:   Thursday, December 09, 2004
wrote in message:
Hi,
I want to create a 3d 1st person shooter and am thinking about doing
it in JAVA because it is cross platform and supports opengl. My
question is: can it be done speedwise and 3d-wise. In other words is
JAVA currently fast enough to create a 25+ fps 3d 1st person shooter
with BOTS+AI, and how good/fast are the JAVA 3d libs.
Thanks in advance for any replies.



Someone ported the Quake 2 engine to JAVA and then did some benchmarks.
The original C code got 245 frames per second on the test machine. The
JAVA code got 241 frames per second on the same test machine.

Screenshots at http://www.bytonic.de/html/screenshots.html

- Nebu



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