Test my applet game: Mr. Hopwit and the Mysterious Maze
15 Message(s) by 6 Author(s) originally posted in java games
| From: Christian Hvid |
Date: Tuesday, April 20, 2004
|
Hello groups.
In hope of getting
feedback as useful as last time - here is my new game:
Mr. Hopwit and the Mysterious Maze.
http://vredungmand.dk/games /hopwit/
It is an "arcade puzzle" remotely inspired by Pac Man and Lady Bug. It is
based upon my
framework for small JAVA games and features an early
version
of my forthcoming synthesizer
emulator (which should work if you are running
JAVA 1.3+) (it is in superduperbeta so do not
expect too much).
I'd like some feedback on my game design.
If you play the game a couple of times - then please tell:
- How far into the game did you get the first time you played it?
- How quickly (if you did) did you loose interest in the game? Did you get
stuck?
(These questions help me to get an idea of whether the game has good balance
and progression.)
Any ideas on improvement of the game?
| From: amonroejj |
Date: Tuesday, April 20, 2004
|
wrote in message:
I'd like some feedback on my game design.
- How far into the game did you get the first time you played it?
Level 2
- How quickly (if you did) did you loose interest in the game? Did you get
>stuck?
Have not yet worked out which
color doors
open which other doors, but I
was not concentrating too hard. The robots can
trap you in a
dead end.
Any ideas on improvement of the game?
On my
box (a
Windows XP laptop, and I was playing in
Mozilla Firefox
browser), some of the
sound s came out as mad earsplitting white
noise .
Framerates could be better.
Alan
| From: amonroejj |
Date: Tuesday, April 20, 2004
|
wrote in message:
Any ideas on improvement of the game?
Leaving the page, and even closing the tab in Mozilla Firefox, left
the
background sound playing endlessly. I had to close Firefox
altogether.
Alan
| From: Will Billingsley |
Date: Tuesday, April 20, 2004
|
Fails with an
exception because I don't have sound on this machine
(should catch the exception so it can be played on silent computers)
IllegalArgumentException: No
line matching
interface SourceDataLine
supporting format...
Hopwit.JAVA line 1014.
Will.
wrote in message:
Hello groups.
In hope of getting feedback as useful as last time - here is my new game:
Mr. Hopwit and the Mysterious Maze.
http://vredungmand.dk/games/hopwit/
It is an "arcade puzzle" remotely inspired by Pac Man and Lady Bug. It is
based upon my framework for small JAVA games and features an early version
of my forthcoming synthesizer emulator (which should work if you are
running JAVA 1.3+) (it is in superduperbeta so do not expect too much).
I'd like some feedback on my game design.
If you play the game a couple of times - then please tell:
- How far into the game did you get the first time you played it?
- How quickly (if you did) did you loose interest in the game? Did you get
stuck?
(These questions help me to get an idea of whether the game has good
balance and progression.)
Any ideas on improvement of the game?
| From: Andre E. Eide |
Date: Wednesday, April 21, 2004
|
På Tue, 20 Apr 2004 18:56:56 +0200, skrev Christian Hvid
<chvid@xxxxxxxxxxx>:
Hello groups.
In hope of getting feedback as useful as last time - here is my new game:
Mr. Hopwit and the Mysterious Maze.
http://vredungmand.dk/games/hopwit/
Great idéa! I loved the doors opening and closing.
The music did not work.
Played in JAVA1.3.1 Opera 7.23.
Looking
forward to try the final version.
--
Andre E. Eide
| From: Christian Hvid |
Date: Wednesday, April 21, 2004
|
Sorry about this - what is your
platform (JAVA version and OS)?
In article <4085567d$0$5966$d40e179e@xxxxxxxxxxx>, "Christian
wrote in message:
>Any ideas on improvement of the game?
Leaving the page, and even closing the tab in Mozilla Firefox, left
the background sound playing endlessly. I had to close Firefox
altogether.
> Alan
| From: =?UTF-8?b?TMSByrtpZSBUZWNoaWU=?= |
Date: Friday, April 23, 2004
|
wrote in message:
On my box (a Windows XP laptop, and I was playing in Mozilla Firefox
browser), some of the sounds came out as mad earsplitting white noise.
I've experienced that when applying filters in my own code. If
manipulating the sounds, verify the frameSize(), sampleSize(), byte order,
and signedness of the samples. My mistake was assuming it was unsigned.
HTH,
La'ie Techie
| From: Christian Hvid |
Date: Friday, April 23, 2004
|
Hi Alan.
I cannot copy your problem running Firefox 0.8 on a
Win2K box.
Can I get you to play the game again - does the problem persist? I've
rewritten the sound
engine completely.
In article <4085567d$0$5966$d40e179e@xxxxxxxxxxx>, "Christian
wrote in message:
>I'd like some feedback on my game design.
>- How far into the game did you get the first time you played it?
Level 2
>- How quickly (if you did) did you loose interest in the game? Did you
get
>stuck?
Have not yet worked out which color doors open which other doors, but I
was not concentrating too hard. The robots can trap you in a dead end.
>Any ideas on improvement of the game?
On my box (a Windows XP laptop, and I was playing in Mozilla Firefox
browser), some of the sounds came out as mad earsplitting white noise.
Framerates could be better.
> Alan
| From: amonroejj |
Date: Sunday, April 25, 2004
|
wrote in message:
Hi Alan.
I cannot copy your problem running Firefox 0.8 on a Win2K box.
Can I get you to play the game again - does the problem persist? I've
rewritten the sound engine completely.
It seems to work now, no more noise blasts. There is a quiet clicking
sound about every .75 to 1 seconds, though.
JAVA(TM) Plug-in: Version 1.4.1
Using
JRE version 1.4.1 JAVA HotSpot(TM) Client VM
Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040206
Firefox/0.8
Alan
| From: Christian Hvid |
Date: Monday, April 26, 2004
|
Ok. That is good.
The clicking noise is probably due to a
buffer size that is being set too
low. The problem shows up on MacOSX as well. It is something that I am
working on.
Thank you for your help.
In article <4089428a$0$8659$d40e179e@xxxxxxxxxxx>, "Christian
wrote in message:
>Hi Alan.
>
>I cannot copy your problem running Firefox 0.8 on a Win2K box.
>
>Can I get you to play the game again - does the problem persist? I've
>rewritten the sound engine completely.
>
It seems to work now, no more noise blasts. There is a quiet clicking
sound about every .75 to 1 seconds, though.
JAVA(TM) Plug-in: Version 1.4.1
Using JRE version 1.4.1 JAVA HotSpot(TM) Client VM
Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040206
Firefox/0.8
> Alan
| From: SA |
Date: Wednesday, April 28, 2004
|
- How far into the game did you get the first time you played it?
Level 2
- How quickly (if you did) did you loose interest in the game? Did you get
stuck?
Level 2 is very difficult compared to 1
Any ideas on improvement of the game?
The increase in difficulty needs to be quite slight between levels.
How about some sound effects?
| From: Christian Hvid |
Date: Thursday, April 29, 2004
|
wrote in message
> - How far into the game did you get the first time you played it?
Level 2
> - How quickly (if you did) did you loose interest in the game? Did you
get
stuck?
Level 2 is very difficult compared to 1
Yeah. I know. I think this game is a
bit too hard too. Maybe I should throw
in an extra level between level 1 and 2.
> Any ideas on improvement of the game?
The increase in difficulty needs to be quite slight between levels.
How about some sound effects?
There is plenty of sound - just
upgrade to JAVA 1.4:
http://www.JAVA.com/en/download/
And make sure Sun's VM is enabled in internet explorer.
-- Christian
| From: SA |
Date: Thursday, April 29, 2004
|
How many levels are there?
Have you thought of minimising the
screen size so that people can download
the JAR to their mobile phones?
| From: Christian Hvid |
Date: Friday, April 30, 2004
|
10 but the number is growing.
Yeah - I am going to do some
J2ME soon.
How many levels are there?
Have you thought of minimising the screen size so that people can download
the JAR to their mobile phones?
>
| From: SA |
Date: Friday, April 30, 2004
|
Just got to level 4
I would not bother with
scrolling the screen ... confuses matters. The style
of game is usually within the
standard boudary of a screen, rather than
rolling.
And I think that you could distinguish the player
character a little more
... you
lose afew seconds at the start of a level, working out where you
start from.
Next Message: I want to make a scrolling RPG game...